Aimbot hack to use on roblox3/12/2024 No one has complained about the system, and i actually have gotten praise for it, as some people said it was better than Arsenals or Phantom Forces hit registration system (Most likely because my game isnt playable on mobile, and doesnt have oversized mobile hitboxes, cough cough ARSENAL.) Specifically, in my scripts, the server only verifies the shots, and deals the damage. Incorrect, my solution gets all the parts information through the client, right after the raycast is done, and sends the information to the server, which the server than replicates the part and verifies the shot, therefore the part could not have moved at all during the time the clients information took to get to the server, as the client is sending the parts information over, instead of the server getting the parts information when it recieves the event. The solution you gave would be no different than 100% serversided, the part could have moved during the time it took for the client to tell the server it wants to shoot a bullet.
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